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Click directly on the model to select the nearest useful bone. Selected bones use rotation rings and Move arrows together. Root bones still keep the separate Ground Turn gizmo. Turn off the optional Move Tool if you want regular bones to use rotation rings only.
Load a GLB or FBX and each useful bone will get Rotate X/Y/Z plus Scale X/Y/Z sliders. Root bones always get Move X/Y/Z. Turn on the optional Move Tool to reveal Move X/Y/Z for every other bone.
Mouse wheel zooms. Left mouse rotates. Right mouse pans.
The Move Models & Objects group opens automatically and contains every ROOT_* control for the character, accessories, and posing helpers. Other body groups start collapsed. Use Rotate X/Y/Z for posing and Scale X/Y/Z to stretch, widen, or thicken a bone.
You have manual pose adjustments that have not been saved.
Applying this Smart Pose will replace those adjustments.