FreeBirds3D Poser

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MODEL
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SCENE SIZE

Freebirds3d.com Poser

Loaded:\nNo model loaded.
Ctrl+Z undoes. Ctrl+Y or Ctrl+Shift+Z redoes. Saved poses remain available until the page is reloaded or the model list changes.
Scene Project
Saves the loaded models, poses, positions, visibility/export choices, camera, background, and floor into one .fbscene project file.
Scene Background & Floor
Images are visual scenery only and are never included in STL or ZIP exports. The background fills the screen; the floor repeats in perspective.
Promo Camera
Motion
Direction
Sweep / Arc 60°
Cycle Time 12s
Zoom 8%
Camera Height 0%
Target Height 0%
Perspective 45°
Orbit Radius 100%
Vertical Bob 0%
GIF uses the current Promo Camera settings and exports one complete camera cycle. Set Cycle Time to 30s for a 30-second GIF.
Preview hides the Poser controls and moves only the camera. Press Esc or Stop Preview to restore the exact camera view you started from. For photo backdrops, Sweep or Cinematic usually looks best; Full 360° is ideal when the scene has scenery all around it.
Export Objects
Add one or more GLB/FBX/FB3D models to detect characters and accessories.
Use Show to display or hide a character in the scene. Use Export to include it in the STL, or in a ZIP when exporting multiple characters. FreeBirds3D .FB3D characters remain independently movable through their Root bones.

Gizmo: None
Off by default for simpler posing. Turn it on to add Move arrows to regular bones for extra fine-tuning.

Click directly on the model to select the nearest useful bone. Selected bones use rotation rings and Move arrows together. Root bones still keep the separate Ground Turn gizmo. Turn off the optional Move Tool if you want regular bones to use rotation rings only.

Load a GLB or FBX and each useful bone will get Rotate X/Y/Z plus Scale X/Y/Z sliders. Root bones always get Move X/Y/Z. Turn on the optional Move Tool to reveal Move X/Y/Z for every other bone.

Mouse wheel zooms. Left mouse rotates. Right mouse pans.
The Move Models & Objects group opens automatically and contains every ROOT_* control for the character, accessories, and posing helpers. Other body groups start collapsed. Use Rotate X/Y/Z for posing and Scale X/Y/Z to stretch, widen, or thicken a bone.

No model loaded. Click Add Model or open this page with a ?model= URL.
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CAMERA VIEW